|
![]() |
|
Venue Name: Dawn’s Pale Shadow Game Times: Second and Fourth Friday of each month at Gruening. Sign in at or before 4:30
P.M. Game will start at 5:00
P.M.
Description of Venue Recent History The
mage’s of the Fairbanks Consilium have slowly reclaimed their place in The
being imprisoned near Granite Tors has been released.
The ice raptors roam the city streets unchecked, preying on the unwary among
the mages. New mages, who have awakened unguided and unsheltered
walk the street heedless of the dangers at every turn. Spirits,
ghost, zombies, cryptids, and all manner of problems
teem in the back alleys of While
the focus of this venue will lean towards low magic, there will be quite enough
issues with ghosts, spirits, and strange goings on to satisfy the more
paradox-loving players. Storytelling Mechanics Charter: Players will begin with the
old charter in place, and may make alterations to it once play begins thru IC
actions. Travel: Travel to Proxy
rules: All
proxies must be cleared through the VST a week before. This is to allow time
for clarification of the proxied characters actions
and any missing/necessary information. In cases where timing is tight, the
actual proxy can be closer to the scheduled game, *if* the local VST has
received enough information to begin incorporating the arrival into play. Proxied characters may find themselves in reduced, even
non-existent roles due to a small narrator staff. Please email the VST for more
details. Cross
Venue: Cross
venues will be treated on a case by case basis. The MSTs
“Camarilla Cross Venue Settings” guide, which is cited in the Camarilla
addendum, will be used to judge potential cross venues. To avoid the high
consequences of violating its guidelines, some cross venues may be treated
conservatively. Due
to the fact that Mages can potentially destroy plots, the ST will reserve the
right to deny uses of some powers at times. If this could lead to danger to the
PC there will be a brief negotiation before the scene, and the PC will be made
aware of his/her limitations. An explanation will be provided to the player in
a timely fashion after scenes in such cases. -Merit
points may be attacked and lost. While not the main thrust, it may occur as
part of ongoing plots. -All
characters will be required to keep track of their mana
and willpower expenditures at all times. The ST staff will be. -Any
spells a character uses on an ongoing basis, or will always use prior to combat
should be provided to the storyteller along with their page number prior to the
start of play for ease of reference during play. XP awards (the following will stack
when applicable): Note: Interaction with the plot
means not sitting in a room and talking in or out of character Office Hours: ST office hours will be at
game site 4:00PM to 5:00PM on game days. Downtime XP (up to 5xp/month): *A
status report on your character’s activities for a downtime, including any XP
expenditures you may wish to make/discuss at the following game, will,
depending on quality and content, be worth up to 3xp/downtime. |
Local History Venue Style Sheet Local Characters City Charter Graveyard |
UAF Mind's Eye Theatre welcomes people of any race, religion, national origin, sex, ability, primary spoken language, sexual orientation, and gender expression. |