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Venue Name: Dawn’s Pale Shadow
Domain: Frozen Sun
Venue: Mage – the Awakening
Venue Storyteller: Nathan Wiltse, US2002096617
AVST: Asa Dowdy (antagonist plots)
ST Contact: Email: nathanwiltse@yahoo.com

Cell: (907) 978-8585

Game Times: Second and Fourth Friday of each month at Gruening.

Sign in at or before 4:30 P.M.

Game will start at 5:00 P.M.

 

Style of Play

Description

Rating

Action

Combat and Challenges

4

Character Development

Personal dilemmas and choices

5

Darkness

PC death or corruption

4

Drama

Ceremony and grand story

3

Intrigue

Politics and negotiation

3

Manners

Social etiquette and peer pressure

4

Mystery

Enigmas and investigation

5

Pace

How fast do stories emerge, develop, and resolve?

3

 

Rating

Description

1

Never present

2

Sometimes present

3

Often present

4

Usually present

5

Always present

 

Description of Venue

 

Recent History

The mage’s of the Fairbanks Consilium have slowly reclaimed their place in Fairbanks and begun rebuilding what was lost in the fiery attacks of last year. The tide of spirits and ghosts that have plagued those who stayed has begun to ebb. The Seers have been extremely silent since their losses. But all is not well.

 

The being imprisoned near Granite Tors has been released. The ice raptors roam the city streets unchecked, preying on the unwary among the mages. New mages, who have awakened unguided and unsheltered walk the street heedless of the dangers at every turn.

 

Spirits, ghost, zombies, cryptids, and all manner of problems teem in the back alleys of Fairbanks. Problems have mounted as the mages have struggled to pull themselves back together, and the clock is now ticking.

 

While the focus of this venue will lean towards low magic, there will be quite enough issues with ghosts, spirits, and strange goings on to satisfy the more paradox-loving players.

 

Storytelling Mechanics

 

Charter: Players will begin with the old charter in place, and may make alterations to it once play begins thru IC actions.

 

Travel: Travel to Fairbanks is dangerous at best. The Fairbanks area during the winter is near impassable unless the PC has knowledge of the local dangers (Flight travel is, of course, easier). Winter is by far the worst time of year to arrive safely.

 

Proxy rules: All proxies must be cleared through the VST a week before. This is to allow time for clarification of the proxied characters actions and any missing/necessary information. In cases where timing is tight, the actual proxy can be closer to the scheduled game, *if* the local VST has received enough information to begin incorporating the arrival into play. Proxied characters may find themselves in reduced, even non-existent roles due to a small narrator staff. Please email the VST for more details.

 

Cross Venue: Cross venues will be treated on a case by case basis. The MSTs “Camarilla Cross Venue Settings” guide, which is cited in the Camarilla addendum, will be used to judge potential cross venues. To avoid the high consequences of violating its guidelines, some cross venues may be treated conservatively.

 

Due to the fact that Mages can potentially destroy plots, the ST will reserve the right to deny uses of some powers at times. If this could lead to danger to the PC there will be a brief negotiation before the scene, and the PC will be made aware of his/her limitations. An explanation will be provided to the player in a timely fashion after scenes in such cases.

 

-Merit points may be attacked and lost. While not the main thrust, it may occur as part of ongoing plots.

-All characters will be required to keep track of their mana and willpower expenditures at all times. The ST staff will be.

 

-Any spells a character uses on an ongoing basis, or will always use prior to combat should be provided to the storyteller along with their page number prior to the start of play for ease of reference during play.

 

XP awards (the following will stack when applicable):
*Sign in at 4:30 1xp
*Stunningly awesome costume 1xp
*Limited participation with the plot (1-2 hours) 1xp
*Active Participation with the plot (2-3 hours) 2xp
*Intense participation with the plot (4-5 hours) 3xp
*Reckless abandon while seeking and participating with plot 4xp
*Talking during game out of character -1xp

Note: Interaction with the plot means not sitting in a room and talking in or out of character

 

Office Hours: ST office hours will be at game site 4:00PM to 5:00PM on game days.

 

Downtime XP (up to 5xp/month):

*A status report on your character’s activities for a downtime, including any XP expenditures you may wish to make/discuss at the following game, will, depending on quality and content, be worth up to 3xp/downtime.

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