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ice sun





Basic Information

* Domain: Frozen Sun AK-012-D
* Venue Name: Ash and Icefog
* Venue Storyteller: Tyler Brooks, US2002022858
* Storyteller Contact: cahlash@gmail.com, 907-687-4179
* Game Times: The second and fourth Saturdays of the month. Check in starts at 4:30pm. Game-on at 5:30pm AKST.
* Location: 4th floor of the Gruening Bldg on the UAF Campus. During the Summer months we like to play outside so it's best to confirm the location with the VST.

Styles of Play

Style of Play- Description- Rating
Action- Combat and Challenges- 4
Character Development- Personal dilemmas and choices- 3
Darkness- PC death or corruption- 5
Drama- Ceremony and grand story- 4
Intrigue- Politics and negotiation- 3
Manners- Social etiquette and peer pressure- 3
Mystery- Enigmas and investigation- 4
Pace- How fast do stories emerge, develop, and resolve- 3

(Rating Descriptions: 1 Never present, 2 Sometimes present, 3 Often present, 4 Usually present, 5 Always present.)

Description of Venue

A turning point is at hand for the Forsaken of the Golden Heart City... Reduced to almost nothing they have bought back their pride with blood and scars. They have challenged the dominance of the Napoleon of the Anshega: Alaine Clovis Trebuchard and have ground his expansion to halt. The Pure dread crossing the paths of Forsaken like Ezekiel the Moon-maw or Peter Heke. They fear that their totems and spirit servants wil be bound into uselessness by the likes of Jasmine Heke. They worry that their kin and human patsies will be dragged to jail by none other than Drake Strife. The proud Anshega are getting tired of paying heed to these terrorists. The kettle is done simmering and now it's about to boil over. Once again the Urdaga will have to fight and bleed to defend what is theirs.

The game will be oriented to several packs of 3 to 8 characters, the characters will have genuine opportunities to push Forsaken dominance over Fairbanks and its surrounds and claim territory and loci for their packs. However the Pure will challenge the characters at every turn and blood will be shed.

The Anshega will not be the only challenge the characters will face Fairbanks has recently been found to have a Beshilu infestation which are notoriously hard to get rid of. Several Wounds have formed that will stay and fester if the Forsaken do not handle them. To top it off ancient and horrible things stir in the Hisil.

The Spirit courts of Fairbanks are mostly nominally aligned with the Pure with the some noted exceptions:

* The Raven March, which is in the middle of a civil war between Rot-Beak and his Carrion Birds and the Sun-Stealer and his Army.
* The Darkness Court, which grows to such power in the Winter no Uratha can exercise any control over them.
* The Helions which eschew the Uratha in most things, and reach comparable power to the Darkness Court in the Midnight Sun of the Summer.
* The Duchy of Wind and Air which is notoriously whimsical and thus neutral.

The focus of the game will be dominance. The Forsaken will have to prove they have the right to be in charge, and in some cases the right to be alive.

Storytelling Mechanics

Experience Award Guidelines

* 1xp will be awarded automatically to all signed in characters at a game.
* 1xp will be awarded characters who's players sign them in before or by the scheduled game start time.
* 1xp will be awarded to players who attend the post-mortem at the end of each game.
* 1xp will be awarded to characters who are nominated as integral to pushing plot forward in that night's game.
* 1xp will be awarded to characters who's players are nominated for superior role-play.
* 1xp can be awarded for outstanding costuming.
* 1xp can be given for answering the trivia question at the end of the game.
* The awards cannot exceed 5xp per game or 10xp per month as per the Camarilla Addendum.

Essence Pools

* Player characters generally start game with an Essence pool equal to their Occult + Survival Skills.
* The ST may give a bonus or penalty to the starting pool due to situational or environmental factors.
* Pack Alphas may allow characters to gain additional essence from a locus the pack controls divvied up at their own discretion from a pool decided by the ST.
* Packs can gain up to 10 Essence between them by doing a Spirit Hunt at the start of the game provided the Rite is performed successfully and at least 5 tracking successes are gained in 3 pulls.

Custom and Rare Game Mechanics

* As per the Addendum the player must have a valid approval number and a printed copy for any custom or rare mechanics used by their character.
* The VST reserves the right to not allow custom items to come into play if they are deemed imbalancing or inappropriate to the atmosphere and play style of the venue.

Visiting Character Guidelines
* Give us a heads up that you're coming, be nice, and have a good time! Feel free to email the VST if you might need crash space as well.

Proxy Rules

* Proxied characters may find themselves in reduced, even non-existent roles do to a small narrator staff.
* Please give at least 72 hours warning for proxy and complete the requirements listed in the Camarilla Rules Supplement.
* All proxy requests must contain stated intent and desired actions, a complete character sheet, and thorough descriptions of the characters typical reactions to potential situations.
* Some interaction may be able to be accomplished via email or IRC with prior arrangement.
* Please email the VST for more details.

Travel Risks

* Alaska to put it bluntly is frickin huge, the State's area accounts for one fifth of all the US's total land mass. The Fairbanks North Star Borough (we have boroughs instead of counties) is roughly equal in size to the State of Connecticut. With all that in mind you can see that traveling overland is going to be a significant undertaking, wind and snow aside. Also it is assumed that several chunks of the Alaskan wilderness are controlled by the Pure. Air travel is safe though somewhat expensive but is your best bet getting up here quickly and without hassle. Travel by road is also an option but is somewhat time consuming and involves crossing through Canada.

Local History


Venue Style Sheet


Local Characters


Graveyard

UAF Mind's Eye Theatre welcomes people of any race, religion, national origin, sex,
ability, primary spoken language, sexual orientation, and gender expression.

Last modified July 27, 2010 by B. Wood