
Part 1: Basic Information
Venue Name: Frostbitten Pride
Domain Number: AK-012-D (Frozen Sun)
Genre: Werewolf- the Forsaken (LARP)
Lead Venue Storyteller: Tyler Brooks, US2002022858
Games Hosted On: 1st and 3rd Fridays of the month.
Part 2: Styles of Play
Rate each of these categories, using the scale below:
[4] Action (Combat and challenges)
[4] Character Development (Personal dilemmas and choices)
[5] Darkness (PC death or corruption)
[4] Drama (Ceremony and grand story)
[5] Intrigue (Politics and negotiation)
[5] Manners (Social etiquette and peer pressure)
[4] Mystery (Enigmas and investigation)
[5] Pace (How fast do stories emerge, develop, and resolve?)
Rating Description:
[1] Never present
[2] Sometimes present
[3] Often present
[4] Usually present
[5] Always present
Part 3: Description of Venue
Things have come full circle for the local Tribes of the Moon. The Pure Tribes, once on the retreat, have returned with a vengeance calling in new blood through favors owed and promises of new territory. The Pure took a cue from the Forsaken tactics and began out politicking them in the local spirit courts and severing packs from their pack totems; either with a deal the totem couldn't refuse or outright murdering them. Isolated and already struggling with their own inter-pack squabbles the Forsaken were forced to flee or were destroyed in the defense of their territory. The Uratha that ran were soon targeted by Fire-Touched for conversion. Those Forsaken that do remain are either recent arrivals or have managed to somehow stay under the radar during the Pure's five month pogrom against them. However, it is only a matter of time before those that remain band together as wolves do.
Initially all the characters will be forced by necessity to belong to the same pack. This game will be designed with a smaller live-action player group (5 to 12 players) in mind. This is to allow for greater camaraderie and teamwork between the players/characters.
Spirit interaction will initially be difficult. The spirits are out for themselves and are well aware of who is in power now. Most spirits don't want to stick their neck out to help the Forsaken. However in that same vein there will always be spirits mercenary enough to offer aid to the characters. The real worry being: Is the price worth it?
The main focus of the game will be survival. The Forsaken have ended up with less than they started with. The Pure are more numerous and more organized and they don't have the Oath of the Moon hindering them with moral snares. The pack will be able to make headway but only with teamwork and intelligent decisions.
Part 4: Storytelling Mechanics
Proxy rules: Proxied characters may find themselves in reduced, even non-existent roles do to a small narrator staff. Please give at least 72 hours warning for proxy and complete the requirements listed in the Camarilla Rules Supplement. Some interaction may be able to be accomplished via our local in-character mailing list or IRC channel when they are established. Please email the VST for more details.
Travel risks: Alaska to put it bluntly is frickin huge, the State's area accounts for one 6th of all the US's total land mass. The Fairbanks North Star Borough (we have boroughs instead of counties) is roughly equal in size to the State of Connecticut. Now that we've covered the little georgaphy lesson, you can see that traveling overland is going to be a significant undertaking, wind and snow aside. Also it is assumed that several chunks of the Alaskan wilderness are controlled by the Pure. Air travel is safe though somewhat expensive but is your best bet getting up here quickly and without hassle. Travel by road is also and option but is somewhat time consuming and involves crossing through Canada.
Visiting characters guidelines: Give us a heads up that you're coming, be nice, and have a good time! Feel free to email the VST if you might need crash space as well.
Experience award guidelines: 4 xp per game will be awarded with additional allowances for exceptional roleplay (players should make nominations for this privately with the ST before the end of game). Players will have a chance to pick up a maximum of 4 xp per month for downtime activities as well.