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ice sun



==Part 1: Basic Information==
Domain: Frozen Sun AK-012-D
Venue: Ash and Icefog
Venue Storyteller: John (Jack) Cot? US2003021150
Storyteller Contact: fbxforsaken.vst@gmail.com 1-907-750-6492
Game Times: The second and fourth Saturdays of the month. Check in starts at 4:30pm. Game-on at 5:30pm AKST.
Location: Generally the 3rd floor of the Gruening Bldg on the UAF Campus. During the Summer months we like to play outside so it\\\'s best to confirm the location with the VST.

==Part 2: Styles of Play==
Action Combat and Challenges 4
Character Development Personal dilemmas and choices 3
Darkness PC death or corruption 3
Drama Ceremony and grand story 4
Intrigue Politics and negotiation 4
Manners Social etiquette and peer pressure 4
Mystery Enigmas and investigation 4
Pace How fast do stories emerge, develop, and resolve? 3

(Rating Descriptions: 1 Never present, 2 Sometimes present, 3 Often present, 4 Usually present, 5 Always present.)

==Part 3: Description of Venue==
After the fall of the Incarne Zaphiel the Forsaken where scattered to the winds both physically and emotionally. The Pure sensing their weakness, now move to reclaim Fairbanks from the Forsaken.
The Game will be more political than it has been, as pack restructure and the pure starts to claim adjacent territories. Tensions will grow, teeth will be bared, but who will risk their lives and harmony to an all out war?
Also amidst the turmoil of the Uratha strange things flicker in the shadow, creatures unknown begin to appear, and other supernaturals begin to notice the territorial Uratha.

==Part 4: Storytelling Mechanics==

===Experience Award Guidelines===
1xp for signing in before or by game on
1xp for exceptional RP
1xp for noticeable costuming
1xp for plot development
1xp for maintaining IC atmosphere
-1xp for excessively slowing down combat
-1xp for arguing rules call?s made by ST during an IC scene
-1xp for excessive OOC in IC space

Max of 4xp per session, 2xp per downtime, and 8 per month

===Downtime Actions===
* Players can earn 2xp for their first downtime report of the month and 1xp for the second.
* Players can earn up to 3xp for RP on globally sanctioned mediums such as lists and the #Forsaken channel. Logs and emails must be forwarded to the VST to be eligible for this.
* Players can earn up to 3xp per month for significant entries into an IC journal or blog.
* Other downtime RP through mediums (IM, Ventrilo, Unsanctioned IRC and emails) that aren\'t explicitly sanctioned must conform to the Global Communication Policy to be eligible for XP and inclusion into the continuity.
* Downtime awards cannot exceed 3xp per instance or 5xp per month as per the Camarilla Addendum.

===Essence Pools===
Starting Essence will be determined as described on page 76 of the Forsaken Book:
Spent Essence points can be recovered by a variety of means. Primal Urge determines the maximum number of points a character can have. (See above chart.)
? At the Storyteller?s option, a werewolf may regain up to three spent Essence points between stories to represent time spent replenishing his reserves during downtime. The Storyteller decides exactly how many points are regained, based on the character?s recent activities and victories. If he?s suffered setbacks or has barely held his own against enemies or in regard to spirits or other Uratha, he regains one point. If he?s won some small victories in personal endeavors or against rivals, he regains two points. If he?s won resounding victories or performed acts that have placated or impressed spirits or other werewolves, he regains three Essence.
? When a werewolf sees her auspice moon for the first time in a night, she regains one Essence.
? A character may draw Essence from a locus, a place where the interplay between the physical and spirit is particularly powerful. See the rules for loci on p. 260.
? Certain rites performed by a solitary werewolf or members of a pack can restore exhausted Essence points. Among them is a ritual hunt made meaningful by a rite that venerates Luna, Father Wolf, spirits or existence as Uratha itself, and rejuvenates participants? bond to the spirit world.
? A werewolf who eats wolf or human flesh (including that of wolf-blooded humans, a vampire?s ghouls or a mage?s acolytes) regains one point of Essence for every point of damage inflicted with the intention of devouring the victim?s meat. This is a grave sin that can lead to a loss of Harmony (p. 181).

===Territory===
This venue will use three definitional concepts for territory: personal, pack, and protectorate.
* Personal Territory is defined as those things which belong to that character using the Territorial Familiarity merit from Blood of the Wolf (p. 99). While multiple werewolves may have territory in the same geographical area, only those with Territorial Familiarity in that area can gain the benefit, and even then, the highest and longest standing territorial claim has precedence over later claims.
* Pack Territory is defined as those areas which a pack, as a group, claims. This is not only the conglomeration of multiple uses of Territorial Familiarity but the active use of things in the territory as a group. Pack Territories make use of Territory merits in Territories. It is Storyteller caveat whether or not an individual with a Personal Territory may use Territory Merits. Any purchase of Territorial merits must be logged with the AVST Territories.
* Protectorate Territory is defined as a section of one or more pack\'s territories donated to cooperative ventures making use of the Protectorate Merits. Only members of the Protectorate may make use of Protectorate advantages and groups that fall out of favor or use with the Protectorate will lose their access accordingly.

Methods for tracking a growing Territory:
At its root a Territory is claimed personally by the Howl of Ownership rite (Territories p. 50), in which a character performs the rite and then observes a night long vigil defending that chosen territory against all challengers. If the Territory goes unchallenged for one game session (or one week of downtime), the territory has been proven. This rite use must be logged with the VST.

When a Pack wishes to claim territory, or expand its borders from a collection of personal territories, they will have to enact the Rite of the Boundry Stone (Lore of the Forsaken p. 133), sanctifying a number of markers that denote the boundry of the territory. Each marker in the chain will have the names, in First Tongue, of the claimants and the date of its founding. When the network of stones is in place the ritual master again uses the Howl of Ownership. If the vigil passes as per a Personal Territory, the Pack Claim is Proven. If the Pack should ever lose a member, through attrition or personal choice, their name is scratched from the stones. Likewise if they ever gain membership the stone must have their name added. Boundry stones do not disappear like other merits with character death, but remain in play as fixed items. Subsequent packs may choose to add their names to the stone, taking up ancient packlands, or destroy the stones. Likewise it is common for packs at dispute to deface the boundry stones of another as a means of counting coup. This Rite, the destruction or defacing of stones, and any other unforseen adjustments must be logged with the VST.

A Protectorate is largely a regional edifice, concerning multiple packs from multiple areas. Each Protectorate is unique and while adherent to the Addendum, beyond the individual scope of this VSS. Protectorates within the VSS should be logged with the AVST Territories including their Clutch governmental structure, mission statement, membership, and purchased merits.

===Character Records===
* Players are required to have a current copy of their character sheet with them at all times during gameplay. Players without character sheets will be dismissed from play until they can produce a verified copy.
* Players must keep an itemized XP log for their characters. This is considered part of their base character sheet.
* Electronic Copies of character sheets are acceptable (kept on smartphones, etc). However they must be verified by and emailed to the presiding ST prior to the start of each game. File types that can\'t be easily edited on the fly, such as PDFs, are required for this option.
* Should the character sheet have powers or mechanics that are not presented in the core book, the Player must confirm with the ST that he/she has access to the write-ups for them on site.

===Custom and Rare Game Mechanics===
*As per the Addendum the player must have a valid approval number and a printed copy for any custom or rare mechanics used by their character.
*The VST reserves the right to not allow custom items to come into play if they are deemed imbalancing or inappropriate to the atmosphere and play style of the venue.

===Cross Venue===
*Due to the potential violence of the venue I will require all cross venues to be hard cross venues, sent up for DST approval on the database.

===Visiting Character Guidelines===
*Give us a heads up that you\\\'re coming, be nice, and have a good time! Feel free to email the VST if you might need crash space as well.

===Proxy Rules===
*Proxied characters may find themselves in reduced, even non-existent roles do to a small narrator staff.
*Please give at least 72 hours warning for proxy and complete the requirements listed in the Camarilla Rules Supplement.
*All proxy requests must contain stated intent and desired actions, a complete character sheet, and thorough descriptions of the characters typical reactions to potential situations.
*Some interaction may be able to be accomplished via email or IRC with prior arrangement.
*Please email the VST for more details.

===Travel Risks===
*Alaska to put it bluntly is frickin huge, the State\\\'s area accounts for one 6th of all the US\\\'s total land mass. The Fairbanks North Star Borough (we have boroughs instead of counties) is roughly equal in size to the State of Connecticut. With all that in mind you can see that traveling overland is going to be a significant undertaking, wind and snow aside. Also it is assumed that several chunks of the Alaskan wilderness are controlled by the Pure. Air travel is safe though somewhat expensive but is your best bet getting up here quickly and without hassle. Travel by road is also an option but is somewhat time consuming and involves crossing through Canada.



Local History


Venue Style Sheet


Local Characters


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Last modified June 8, 2011 by B. Wood